After the Battle

Torben So, another hard fought final. This one was more tactical, but I enjoyed writing up the report, as it gives a good impression of how good players play a tactical game. I also hope you got an idea of what the key points were during the battle.

All that remained was to count the Victory Points - and the final result was

1516 - 712 in favour of Vedel's Skavens!

Not a surprise, but only became convincing because Martin had to risk his general in the end - If he hadn't died, but had beaten and chased down the Plague Monks, it would be something like 500 VP less in difference (the Plague Monks value plus the points value of the General, including the 100 VP bonus) and if the Jezzail teams had panicked off the board, things had looked very different indeed.

But if's just aren't cutting it - we have a winner, and a deserving one at that! Warhammer is always, to some degree, influenced by the roll of the dice - if you don't like it, play Chess!

After the battle was over, Pete the Slayer handed out prizes - he had been robbing GW of Bretonnia it seems, because the First Prize was a box of Grail Knights and the Second Prize was the Green Knight himself.

Pictures of the Handshakes here.

Anyway, this concludes the Copenhagen Warlords II tournament - and a great finish if you ask me. As I write this, Tour de France is starting - and I'm definately cheering for Team Easy On!


Khanutt stood in the entrance of his Pyramid. In front of him, a swarm of rats approached, chittering with excitement. The mummy had his ancient flail in his hands, the severed heads of his opponents had long since turned into skulls - Skulls that had been animated, so the sharp teeth rendered flesh and bone. It would not be of much use here. The rats had overrun the Vampire Army, the Vampire Count vanishing beneath the frothing disciples of their God - the Horned Rat. Khanutt knew his fate would be no different. The Tomb Guards of his Pyramid were long dead, Khanutt was the only one to remain. His liche priest, Khaliende, had vanished into nothingness too, and with him the power to animate the great statues that were the Ushabti.

No, Khanutt was the only undead creature in the Pyramid, his undeath fueled by the sheer will of the old king. Tomb Robbers he could handle - as he had proved on many occations. But this was different.

The rats approached the Pyramid, their leaders hiding in the back ranks, as was custom. As they came close to the ancient King, he swung his flail through their ranks, cutting a red swathe through the horde of vermin - but it didn't matter. It was a red drop in a brown sea. As the rats overran the ancient King, sharp teeth tore through ancient flesh and bandages, the king's final words were heard.

'I shall endure'


Martin Ouch! The Vampires suffered a stinging defeat in this exciting battle about the highest Copenhagen honour – what went wrong?

Well, in the brilliant light of hindsight, there are a lot of thoughts pressing – Why did I do what I did, and if I had just rolled Irresistible Force, then…..
Actually, contrary a lot of the games I have played, I wouldn’t really change a lot if we had re-played the game. I thought my plan worked fine – for those of you not sure what my plan was when they read the fine battle report, I’ll tell you now.

The strategic masterplan was that I would win the flank where Vedel had placed his Plague Monks – In the Warlords final, you just have to win by a single points, so it was a bit of a math-piece, every time I lost any unit. I had to constantly keep in mind who was in front, and how I could get easy victory points. I actually ‘exchanged’ units in my thoughts.

I had the upper hand in the magic phase, so I was convinced that I wouldn’t lose a lot of points there. On the contrary, I just might score some points there, as I had 8 power dice against Vedel’s 4 dispel dice.

I was more concerned over the ten Jezzails, which could easily stop my Knights in their tracks – I just knew that I had to throw the knights forward and hope they could take something with them, before they died (again…). Therefore, it was the best idea to fight for the flank where the Knights were placed right in front of the most expensive unit that Vedel had, the Plague Monks with a Plague Priest.

In the middle I had my two skeleton regiments – I let one regiment with the general move towards the flank I had chosen as mine. The other regiment was lead by a Thrall, and they had the job of guarding the middle, so that Vedel’s many units wouldn’t be able to get past and threaten the rear of my general’s unit. Besides, I had the opportunity of moving the unit forward into close combat if necessary, and I also had the flying Thrall to threaten Vedel’s Engineers if he was foolish enough to place them outside their regiments.

On the flank I ‘exchanged’ regiments like I said – I threw my Knights into combat, where they were slaughtered by the Monks, who in return got hammered by my general’s regiment. I am not sure the spectators were aware of my plan, but it actually made sense. I lost my 355 points Knight regiment – In exchange I killed a Rat Swarm, the Censer Bearers, Gutter Runners and I gave chase to an expensive regiment of Plague Monks with a Plague Priest. Had I run the Monks down, or had they missed their Rally test, the game would definitely have gone differently, as Vedel would be forced to gamble. My Knights would have been a fair trade for all this, especially because I also would have gotten a banner, and the opportunity of killing either the Jezzails or catch the regiment of Clanrats on that flank. But alas, things were not to work out like that.

In the end, I gambled all as my general went on a raid alone – I took the chance and attacked the Plague Monks – they didn’t have a banner, and only one rank, so I were only down by two. On the other hand, my General had 5 attacks with Hatred, and even in the Close combat, there was a good chance that my general could kill his opponent. I hadn’t calculated with the 4+ Ward Save that Vedel usually equips his Plague Priest with, though. I expected his general to have it, as the Priest already has Toughness 5, and therefore has reasonable protection. Nevertheless, it didn’t matter, as I killed him anyway by causing two wounds that he didn’t save, and I lost the combat by one because of the Musician. In the next turn my general crumbled, as I didn’t inflict enough wounds. It could easily have worked out better, though – had I inflicted 3 wounds on the priest, the regiment had to take a Ld 4 or 5 Break Test – that had included a Panic test on the nearby Jezzails, which were something like 200 points worth. Admitted, It was a gambled, but since I was behind and only had to win by 1 points, those are the chances you have to take. That’s also what makes a final interesting and a very different game.

Like I said, I thought my plan was good, so why didn’t I win? There are a lot of reasons for that, but everything considered, I really don’t think I had the dice rolling my way. I started off with two Irresistible Force, one of the Gaze of Nagash on the Jezzail teams. He unfortunately passed his panic test – if those guys had ran, I would definitely have had the advantage. They didn’t do much during the game as it was, but I had definitely played my Knights differently.
The other Irresistible Force was Invocation of Nehek – I raised a unit of Zombies behind Vedel’s Plague Monks. Some would say that I could have placed them right in front of the Monks, and thereby prevented them fron charging my Knights, but I fear that the monks would just have destroyed the Zombies and overrun into the Knights – basically the same as what happened. The regiment of Zombies behind enemy lines meant that Vedel had another regiment to worry about – and since I had Vanhel’s Dance Macabre and Book of Arkhan, I thought I could get some use out of them. Besides, I could always fly my Thrall or move my general into the regiment – and it would be really nasty.

From turn 3 my miscasts started – Two times my magic phases stopped, and the third time it essentially stopped my magic phase too, since Vedel was allowed to cast a spell, which I had to use the last powerdice to stop. In the final turn, I miscast again and my necromancer took a wound. It was pretty devastading that I rolled a miscast in each turn from 3-6, since I had counted on being superior in the magic phase.

On Vedel’s side, things were better. He fired off 3 Irresistible Forces, but generally he didn’t roll high enough on his spells – It meant that I actually used a Dispel Scroll on Storm Daemon in the final turn – simply because I hadn’t had the opportunity of using it earlier! Vedels spells didn’t mean a whole lot, even if it costed me the Ghosts.
It was far worse that the Night Runners and Gutter Runners managed to rally again and again, whice was very annoying for my progress on the battlefield – Vedel is good at march blocking and placing his Skirmishers in the (for me) most unfortunate ways – so it was bad to see them rally time and again.

I hope that Peter is planning on on running Copenhagen Warlords again, because I really think it’s been a great tournament. It’s cozy and exciting to visit players privately and see how their games usually are in their own homes. Besides, there are initially no ranking system, so players who are normally in the opposite ends of the spectrum when using Swiss Draw get the opportunity to meet and play. Everything considered, the social aspect is the most important, but the excitement was certainly kept throughout the games. I’ll definitely be in the tournament next year, and I hope I can shade the rats off their position as ‘top dogs’, who has been in the final two times in a row.

Thanks for a nice tournament – and I’ll see you in the Mushroom Cloud.
Cheers Martin Skummelkrat.

Vedel What a game…. We both knew from the start that we only had to win with a single VP to win the tournament, and that made the game a bit different from how we usually play in a tournament. Normally you will try to massacre your opponent to improve your chances in the overall result, but this time it was a real final. Strigoi is also a tough opponent and Martin is one I have played against many times, so I knew what to expect, and the game could have swung both ways. For example, It was very important that I passed a ld 5 test in the beginning of the game with my jezzails. Had I failed this test, Martin would have had 200 extra vp, and that would have made it a different game.


Then I would have had to push a lot more forward and try to kill his necroes. I think I played an ok game. I made some very stupid mistakes a couple of times over the game. Martin should not have had the chance to take out the ratling gun on the left nor the warp-lightning cannon so easily. I should have positioned my troops more cleverly. It was two clear mistakes on my part, and Martin saw them at once. In the end I think it was decisive for my victory that Martin made 4 miscasts. None of them were catastrophic for the game, but because there were four of them then it was pretty nice for me. The Black Knights in Martins army performed pretty well, but I think he sacrificed them a bit to early, which was great for me. That meant that I was way ahead on vp, and then I was able to play the strong skaven defensive line. It almost went wrong, when Martin made 2 wounds with 3 skeletons on my swarm, but it went well. All in all I think we had a great game, and this victory is one of the best I have ever achieved. Copenhagen Warlords is one of the strongest represented tournaments in Denmark and therefore I was very happy to win.

See you next year…;-) Michael Vedel

The Happy Winner shows his diploma and his prize - a box of Grail Knights! They can cover his Jezzail Teams from now on 8).